Episode 6 The Finale
The finalists revisit every room in a time trial before facing a stripped-back head-to-head final escape. (Final)
Seven comedians tackle elaborate escape rooms where puzzles, panic and peer voting decide who survives - and who joins the omnipresent Games Master in the Control Room.
The finalists revisit every room in a time trial before facing a stripped-back head-to-head final escape. (Final)
With the finale approaching, a secret mission is introduced: one player must subtly sabotage the group.
The group enters Grandma's House already rattled. Wrath strikes first: before the game even begins, they must endure The Banquet of Regret - a time penalty served cold.
Loose and confident, the group enters a chaotic Office environment ready to dominate. Instead, they prioritise comedy bits over briefs.
With Frank now upstairs offering unhelpful commentary, the remaining comedians enter a gritty Mechanic's Workshop determined to prove theyve learned from last time. They organise, they communicate, they solve efficiently.
Seven comedians enter a mysterious Witch's Cabin determined to prove they're clever. Within minutes, they prove they're just loud.