Big BIG No Sign
Andrew and Gregasus want to play and make lots of noise, much to the annoyance a bossy g'nome who wants peace and quiet.
Andrew and Gregasus want to play and make lots of noise, much to the annoyance a bossy g'nome who wants peace and quiet.
Andrew wows his friends when he brings a special 'Andrew' kind of magic to the Kindy School's Magic Day presentation.
Spark teaches Andrew, Dazzle and Gregasus how to be really SERIOUS, so that they can convince Ms Horn they should have more play time.
When the littlecorns make family trees at kindy school, Andrew wants to learn more about the rhino family he originally came from.
Andrew and Gregasus play two g'nomes in a game where the rules are almost impossible to follow. They can't seem to land any points, until they figure out that to win at G'nome G'nolf, you just have to aim to have fun!
Andrew and Dasha seize the day and chase a hot air balloon across Hornsby Downs during a wild and windy day!
When Andrew loses his favourite toy, Herman the Merman, he and Dasha go on an eventful search across Hornsby Downs to find him, not knowing that Herman has a magical plan of his own.
When Andrew's fear of heights prevents him from riding the Lifty Pod, his friends share how they face their own fears, so he can face his too.
When Dasha is away, Andrew expects Captain Wonderful to do everything the same way as his Mum. When Captain Wonderful learns to perfectly imitate Dasha, Andrew discovers that what he really misses is his Grandpa after all.
When Gregasus spooks himself telling a scary story at Andrew's slumber party, he needs Andrew's help to get un-spooked again.
Andrew and Dazzle must learn how to work together when they are paired up on a special project at Kindy School.
At Dasha's birthday, Andrew doesn't want to put his special number five candle on her cake, so she magically turns three instead of thirty-five.
When the Littlecorns try to send Spark on her first space mission, they find out that imagination is even better than the real thing.
Andrew gets much more than he bargained for when he brings home a magical, self-emptying compost bin as a gift for Dasha.
When Andrew and Gregasus find a mysterious footprint on the ground, Dasha leads them on a quest to find the elusive creature that made it.
It's 'rock' show and tell at Kindy School and the littlecorns have brought their very special rocks to talk about. Andrew's rock doesn't seem like much, but with a little imagination something very special is brought to life.
There is a card collecting craze sweeping Hornbsy Downs! All the littlecorns are excited to play, but when Andrew keeps getting the same card again and again, he invents a different game that turns out to be even more fun.
Andrew decides to spy on the adults during naptime and find out what they get up to when all the littlecorns are asleep.
With wild weather looming and broken tents, it looks like the Littlecorns camping trip is over and they have to head home, without even earning their camping badges. It's up to Andrew to find a way to save the day.
When the kindy school's pet escapes from its hutch in the classroom, the Looksalotl, a shy shape-shifting creature, hides so well it might never be found. It's up to Andrew to find a gentle way to coax it back out of hiding.
High above the clouds is Hornsby Downs, a magical world - where Andrew, a creative young rhino adopted by unicorns, lives with family and friends, turning everyday problems into playful solutions and a whole lot of fun.
There is a card collecting craze sweeping Hornbsy Downs! All the littlecorns are excited to play, but when Andrew keeps getting the same card again and again, he invents a different game that turns out to be even more fun.